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The BN players are on your bench. the others are flex positions, you can use whichever you have to fill.
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So if I already have those positios gainfully filled, I don't want to change them even though I have no dog in the show tonight? For instance, I wouldn't use the NO guy even if he's playing tonight; because my main team will play later in the weekend? You can't just change them in willy nilly. Can you?
Thanks for the help! :) |
Looks like you're cool except for your Q/R/W/T position, that guy is playing tonight and I don't think you want him there, cuz then after tonight you would be stuck with him. You might want to put a higher scoring player in that position instead. Before the game starts.
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OK. I have questions.
How are the reserve positions used? Is it for injured players and is there a time limit on it before you can use a reserved player? And how is it distinguished from regular bench players? |
Uhm... I forget. trying to find it.....
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Already I'm enjoying this football season a thousand times more now that I'm in fantasy football.
It's amusing though. I want Green Bay to do well tonight since I've got 2 of their players and their defense too, but I'm playing UT this week, and he's got the Green Bay QB, so when I do well, so does he. How hard do I root for Green Bay? |
Just accept yer goin' down and enjoy the game
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I haz points. With the alphabet guy who I wasn't supposed to play. ;)
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I love fantasy football.
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L, I gave you (the enemy :p:) really good advice, you know. Right? Ask anybody.
I wouldn't steer you wrong. But the fact that you didn't follow it, well....:D |
OMG. Rogers is at 70 points!!!!!
Vick better produce, but I'm getting worried. |
Holy hell.....
I know i set up a high scoring league and all, but Spencer Has 118.5 points after one game and 4 starters playing! Good luck zippeh..... Whook! |
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I really wasn't sure what you were telling me to do. Also, I was doing that last posting from my phone and I wasn't even going to attempt a player switchover. By the time I got home from my friend's house I figured "eff it." So I popped a beer open instead. Plus, you are the enemy! This week. ;) |
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I still don't get the Q/R/W/T thing.
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Me neither, but it tells you what kind of player you have in that slot, so you can replace them with a similar player from your bench if you want.
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But I already have the people in "real" positions.
What's this guy supposed to BE? A quarterback? Got Phil. A running back? Got them... :confused: |
That a very flexible flex spot - you can put either a quarterback, a running back, a receiver or a tight end there. So, if you want, you can play two quarterbacks.
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OK, so the guys on the bench (designated by BN) are not "playing" but that position (the QWRT guy) is...got it. QT guy is actually getting points...right?
I didn't know that such a role existed in the FF. Was it like that two years ago? Thanks for the help! :) |
no... in previous years, you had to do the pay for it version to alter the scoring system. This year, when I was setting it up, I found that I was able to alter the scoring system as well as roster positions.
I set it up to be ridiculously high scoring..... because everyone loves more points! and I figured we'd have a relatively low amount of teams, so a larger roster would work out ok. I hope it does. I'm already having trouble finding a good RB tho. And I can't find anything about reserve players, Pico. Where are you seeing that? |
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In the settings section where it lists roster points and stuff...
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http://www.nfl.com/fantasy/help/custom-reservedplayer
Reserved Player Position Custom league managers may choose to enable a Reserve slot to allow an injured or suspended NFL player to be placed on a non-active fantasy roster slot. If a player meets a number of NFL-specific roster designations and you believe upon return to an active NFL roster that he will be an impact player for your team, you can place the player on this Reserve (RES) slot. Players are eligible for the Reserved slot if they are officially labeled by their NFL team as: RES: Injured Reserve NON: Non Football Related Injured Reserve SUS: Suspended PUP: Physically Unable to Perform EXE: Exempt Once a player is moved to the RES roster position, you will have an open spot on your roster and can add a player to your active roster without the need to drop someone. Note that when the time comes to activate your reserved player, you will need to make a corresponding transaction to ensure your roster meets league-specified roster limits. Once a player becomes active, you can keep him in your RES spot, but you will be restricted from improving your team via add, drop or trade since your roster will be in an illegal state. Note that your team will still earn fantasy points for matchups that take place, but you can not improve your team via external transactions. |
Thanks for finding that, Jim.
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de nada
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All I have to do tonight is use my two remaining players to double my score so far, and then I can beat UT.
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Oh Gawd, I thought I thought I had this game in the bag. Now I don't have a chance.
Good game River Rats! |
Actually, your game should be close. The rest seem decided.
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Rivers is da bomb.
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Cheese and rice. High scoring alright.
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For some, yes.
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Close game, Pico Power. WTG! :)
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Oh wow! I just now checked the score. That was a damn close game. When I went to bed last night I knew I lost. That was a good fight.
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Congrats, all you Week #1 winnahs!
My quarterbacks are teh suck. This may not be a good season for Eagle Green. |
Couple close ones going into the last two games.....
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Hey, why in the heck do fumbles count against the quarterback? They have nothing to do with it.
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I assumed that only when the qb fumbled, would they assess it against him. You noted otherwise?
Also.... Wow! Spencer got you by 1.1 points, shaw! Good game, ute. I'm#2! |
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Nope.... Vick coughed up two fumbles.... It is as it should be. |
oh...they were his fumbles
nevermind |
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Just when I think I'm unbeatable. Tell Spencer: I'll get you NEXT TIME...and your little dog too! Mwaaahahaahaaa! And tell him GOOD GAME! :) |
I was at mom and dad's on Sunday, football game on...mom says to dad "Is Hillis out?" I'm like "Wait WHAAAAAAAAAA?"
Hillis had strep throat. I checked and everyone was OK on Friday. I kicked myself for not checking closer to the games. But it looks like I won anyway. Troop has an RB on injured reserve. :) And Sanchez saved my butt! Finally one in the win column! (Can Flying Spaghetti Monsters be beat??????? EVER?) ;) |
I'm scared of him.
I need 13.3 points out of Dallas's D and Demarcus Ware to sneak past glatt. COWBOOOOYS! |
I know. I almost posted that glatt and I could both finally get one in the win column, but I see you have games left tonight.
Go jim! No, wait...go glatt! No, I mean jim, I mean glatt. Oh hell, may the best man win. |
Jim will almost certainly win. But I could get lucky. So far this season, luck has not been on my side.
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I'd give you some of my luck but as you can see, I have little to spare.
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Congrats on your win River Rats! |
Thanks Pico!
We worked hard at practice this week. We knew we had some challenges, and our drills were all built around overcoming those challenges. Sure, Hillis being out was a major blow, but we concentrated on what we worked on, and we prevailed. People say we're a young team, that we need to build. Well, we're building, and we're confident we'll end this season on a winning note. [/every post game interview you've ever heard]] |
Rawr!
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Division 1
The Flying Spaghetti Monsters 3-0-0 Pico Power 2-1-0 River Rats 1-2-0 Troop 0-3-0 Division 2 The Bullies 3-0-0 Barking Toads 2-1-0 Eagle Green 1-2-0 Ruff Riders 0-3-0 Next game Pico vs Bullies Rats vs Green Troop vs Toads FSM vs Riders Just in case anyone cares. Like, you know, the people who are playing? This is like the Order of Cistercians playing Fantasy Football. :right: |
I don't think I ever posted what the scoring system is....
Scoring Settings Offense Passing Completions: 1 point Incomplete Passes: -1 point Passing Yards: 1 point per 10 yards Passing Touchdowns: 6 points Interceptions Thrown: -2 points Every Time Sacked: -1 point 300-399 Passing Yards Bonus: 5 points 400+ Passing Yards Bonus: 7 points 40+ Passing Yard TD Bonus: 1 point 50+ Passing Yards TD Bonus: 2 points Rushing Yards: 1 point per 10 yards Rushing Touchdowns: 6 points 40+ Rushing Yard TD Bonus: 2 points 50+ Rushing Yard TD Bonus: 4 points 100-199 Rushing Yards Bonus: 4 points 200+ Rushing Yards Bonus: 10 points Receiving: Receptions: 1 point Receiving Yards: 1 point per 10 yards Receiving Touchdowns: 6 points 40+ Receiving Yard TD Bonus: 2 points 50+ Receiving Yard TD Bonus: 4 points 100-199 Receiving Yards Bonus: 4 points 200+ Receiving Yards Bonus: 10 points Kickoff and Punt Return Yards: 1 point per 10 yards Kickoff and Punt Return Touchdowns: 6 points Misc Offense Fumble Recovered for TD: 6 points Fumbles Lost: -2 points 2-Point Conversions: 2 points Kicking PAT Made: 1 point PAT Missed: -1 point FG Made 0-19: 3 points FG Made 20-29: 3 points FG Made 30-39: 3 points FG Made 40-49: 4 points FG Made 50+: 5 points FG Missed 0-19: -3 points FG Missed 20-29: -2 points FG Missed 30-39: -1 point Defense / Special Teams Sacks: 2 points Interceptions: 3 points Fumbles Recovered: 2 points Fumbles Forced: 1 point Safeties: 2 points Touchdowns: 6 points Blocked Kicks: 3 points Kickoff and Punt Return Yards: 1 point per 10 yards Kickoff and Punt Return Touchdowns: 6 points Defense Points Allowed 0: 15 points Points Allowed 1-6: 10 points Points Allowed 7-13: 5 points Points Allowed 14-20: 0 points Points Allowed 21-27: 0 points Points Allowed 28-34: -1 point Points Allowed 35+: -5 points Less than 100 Total Yards Allowed: 10 points 100-199 Yards Allowed: 5 points 200-299 Yards Allowed: 0 points 300-399 Yards Allowed: -5 points 400-449 Yards Allowed: -10 points 450-499 Yards Allowed: -15 points 500+ Yards Allowed: -20 points Individual Defensive Players Tackle: 1 point Assisted Tackles: 0.5 points Sack: 3 points Defense Interception: 3 points Forced Fumble: 1 point Fumbles Recovery: 2 points Touchdown (Interception return): 7 points Touchdown (Fumble return): 7 points Touchdown (Blocked kick): 7 points Blocked Kick (punt, FG, PAT): 2 points Safety: 2 points Pass Defended: 1 point Interception Return Yards: 1 point per 10 yards Fumble Return Yards: 1 point per 10 yards Tackles for Loss Bonus: 1 point Sack Yards: 1 point per 5 yards 10+ Tackles Bonus: 10 points 2+ Sacks Bonus: 10 points 3+ Passes Defended Bonus: 5 points 50+ Yard INT Return TD Bonus: 5 points 50+ Yard Fumble Return TD Bonus: 5 points good thing the computer keeps track of it, huh? |
W.
close one, Pico. good game! |
You are tough to beat!
If only I had put in Vick. The problem was who to take out to make room for him - Cam or Fitzpatrick? Had I done it, it probably would have been Cam and I would still be in the same boat. Is it possible for Addai to get -7 points...:D |
it is. that would suck.
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Sanchez netted me minus 11, but I would've been beat even without that. Wtg green!
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I'm on track to continue my perfect losing streak. You might look at me and think I'm not trying to win, but I am!
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Next week's FSM vs Toads matchup will be interesting. He has NO's QB, RB, TE and the third wideout... I have both of NO's top wideouts. I was thinking about dropping one of them, but now... if I keep both in, that will nullify FSM's QB, because throws to my guys will mean points for both of us.
Big game! |
@glatt: you've just had all the tough opponents so far. You'll win games.
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bye weeks begin next week, too folks.. watch your players, make sure they're playing.
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Ah, NO's top wideout is who Spence has. I may just go with my other WRs and let his game go as NO's goes.
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he's been hurt all year (Colston). Might be back up to snuff this week, though.
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