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-   -   Crimson Room (http://cellar.org/showthread.php?t=8115)

Sun_Sparkz 04-14-2005 06:15 PM

Crimson Room
 
This is a game that i was sent in an email. It can get addictive and it drove me crazy...

It took some friends 6.5 hours to complete. Its tajen me 2 days of casual clicking to get about 99% through the game.

The aim of the game is escape the room. No instructions. No clues.


There are less than 4000 people in the world who can escape this house. So have a try.

http://flash.qbol.net/pl;p/youxi/images/04042203.swf

There are 13 items hidden in this room in order to let you get out of this room.

If you found:

0-6 items, your IQ is very low, total idoit
6-8 items, Low IQ, u r an idoit
9-10 items, u r normal
11-12 items, your IQ is high, above the average.
13 items found and get out of the room, there are less than 4000 people in the world can do it.

http://flash.qbol.net/pl;p/youxi/images/04042203.swf

breakingnews 04-14-2005 07:22 PM

Hm, seems to be quite a lot of confusion about the end of the game. You have to go to the original game page so everything works.

The code changes every day, if you know what I'm talking about.

http://www.fasco-csc.com/works/crimson/crimson_e.php

lumberjim 04-14-2005 08:18 PM

hmm. happy monkey will be out within 15 minutes.

glatt 04-14-2005 08:29 PM

I got 11 of the items, then got bored. So I Googled it. I cheated. The stuff I hadn't found was rediculous. Let's just say that you need to be clicking randomly on shit. No thought needed at all after the first 10 or 11 items. Just luck and patience.

BigV 04-14-2005 09:10 PM

20 minutes.

I agree with glatt. Boring clickfest.

Happy Monkey 04-14-2005 09:50 PM

Quote:

Originally Posted by lumberjim
hmm. happy monkey will be out within 15 minutes.

Only because I'm a goddamn cheater. Just call me Captain Kirk.

BigV 04-14-2005 10:46 PM

Kobayashi Maru rules RULE my universe. Stand tall.

wolf 04-15-2005 12:32 AM

There are apparently sequels.

wolf 04-15-2005 01:10 AM

Tinkered with it at work tonight, finally escaped.

Interest the way in which mindless frustration becomes part of the solving strategy.

Was the NBN getting his groove on in that one bit?


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