Quote:
Originally Posted by Undertoad
It makes sense. Gamers pay a premium of $500-$1000 to have a PC that can render the 3D video needed to play top games. If you could share the rendering hardware over many gamers, you could turn it into an affordable thing.
You can solve the latency problem partly by giving gaming packets priority, or routing them differently. Guarantee they arrive first, as opposed to all the applications that are bursty and don't mind waiting 100ms for their packet to arrive.
But net neutrality prevents that
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ORLY?
Like net neutrality poisons the other, even more ubiquitous latency-sensitive IP traffic, VOIP?