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Old 05-17-2005, 10:50 AM   #9
jaguar
whig
 
Join Date: Apr 2001
Posts: 5,075
Can't judge controllers till you hold them for a few hours, Sony are generally pretty good on usability (with some notable fuckups), I'll withold judgement on that for now.

I've always been a PC gamer, I've never owned a console though I've lost plenty of hours on them over the years. Net gaming is funny - if one thing put me off it it was the Counterstrike experience. I started playing in Beta 3, it kicked all kinds of ass, I stopped shortly before it got to 1.0 and started again a bit later. Cheats. Thousands of them. Continually. While it was eventually brought to an almost-tollerable level it was still so frustrating, both to be killed by a cheat and to be accused of cheating continually if you were a skillful player. By all accounts, nothing has changed. The closed environment of consoles makes cheating much harder. PC gaming will die when the PC does but it does seem to have become more marginal over time. Why develop for a platform that makes piracy easy and cheating a constant drain on your development team, as well as trying to get the fucker stable on shitloads of hardware when you can develop for a platform that isn't a moving target, is secure and makes piracy difficult (or at least more difficult and much more with the next gen)? That's the question at least mainstream PC gaming faces.
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