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Old 04-08-2003, 08:20 AM   #269
dave
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A'ight, this is really stupid but... I make videos because there is a dorky crowd of fanboys around the Space CTF/trickjumping scene, and since I'm a visible character on both of those fronts, I have requests to make videos and whatnot. So I record *every* game that I play, and every once in a while I'll show someone the demo. What usually happens is that I get stuck in a 1v1 against someone on Space CTF and I have five or six spectators talking like idiots in messagemode1. "nice!" and stuff, but it's distracting. So anyway, some people don't want to watch a whole demo but just want to see some good shots. That video was for that purpose.

I do hit the shots with regularity, which is one of the things that puts me near the top on Space CTF. The first two shots - a rail coming up the jump and then an air rocket in the same area - were from the same game, recorded maybe two minutes apart. The continuous demo of the 2 rocket/rail combos (across the middle and then from up high) was obviously continuous, and I cut out a bit at the end where I air rocketed him twice in a row when he bounced up at me as I was grabbing his flag. My new specialty is machine gunning people all over the damn place, which is what you see in the last one - I had tracked him all the way from the mega up to the rail, so much so that, as you can see, he didn't have the air to get to the rail, and I had killed him before he landed anyway. The victim was cypH, another very well known player in the Space CTF community.

What it really all comes down to is practice. I've played Quake probably an average of four hours every day for the last three and a half years, and Space was <b>all</b> I played for the first year - and about eight hours a day, since I was unemployed and out of school.

You might be interested in some demos if you like seeing cool stuff. Here are a few trickjumps that are relatively difficult.

http://www.metastudios.com/quake/demos/walk.dm_67
http://www.metastudios.com/quake/demos/torpedo.dm_67
http://www.metastudios.com/quake/demos/drj2rail.dm_67
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