<i>I spent an hour trying to figure out why there was nothing in the room that might generate a key, and no way to progress beyond that point without one.</i>
Here's another thing that separates different people's attitudes about gaming. I now utterly resent anything puzzle-like. After five minutes of that sort of thing I would take the game out and cut it up into little pieces. Then I would buy it at a store so I could return it to the rental place. I prefer freecell to that kind of stuff.
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