Thread: A Twisty Maze
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Old 02-04-2004, 03:22 PM   #7
Slartibartfast
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Join Date: Dec 2003
Location: New Jersey
Posts: 516
My brother created a Xanth game with about 100 rooms. It had a magic side where science didn't work but magic did work, and a mundane side where things were the other way around. there were two light sources, a flashlight with batteries that only worked on the mundane side, and a magic glowing gem or something on the other side.

This awesome little game fell prey to a magnet or something that fried the disk it was on.

He also wrote a spiral mapped game set in dante's inferno. i don't remember much about it except that there was a bureaucratic demon who would not let you pass without a 1040 form in triplicate that you found elsewhere in a closet.

When I was first learning programming one thing I eventually found out was that the room coordinances in text games were typically held in an array variable. The arrays could be two dimensional like 5X5 or three dimensional like 5X5X5, I became a bit obsessed with creating a FOUR dimensional game. Wanting the game to be a perfect cube (well, hypercube), I settled on 3X3X3X3 which is still a huge 81 rooms. The directions were going to be the traditional N S E W U D and then Z and A standing for Zonk and Anti-Zonk, the two other directions perpendicular to the three traditional axis of movement. I spent a lot of time trying to envision wandering through this game grid. I eventually did create an empty world that I could walk around on the computer. I never did flesh it out with room details or items or anything. The game remains my favorite game I never made.

edit - fixed a stupid typo that changed the meaning of a sentence

Last edited by Slartibartfast; 02-04-2004 at 03:56 PM.
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