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Old 01-08-2014, 06:17 PM   #9
slang
St Petersburg, Florida
 
Join Date: Oct 2002
Posts: 3,423
Quote:
Originally Posted by xoxoxoBruce View Post
In your "previous life" you were half of a designer/engineer team.
For all the companies that I've worked for there are two types of structure. Designers that work for engineering as a department and those dedicated to a specific engineer and/or project.

One engineer may have 5 designers working on their project. Or they might not have one dedicated at all, in the case of something small.

Designers working out of a pool will have more work to do but less experience doing a given type of work. Dedicated designers have a lot more experience with all the specs of a project but might not be terribly busy all the time.

Quote:
Originally Posted by xoxoxoBruce View Post
Will your new venture require you have an engineer in house? You know, someone to sign off on technical specs and materials, or will that be the clients responsibility?
It would probably be better if the client were to be involved with approving each phase of the creation of the 3d animation. Those would be artwork, modeling/texturing, animation, lighting, and sound. That would apply if the client has a clear vision of what they want. If they are flexible with the content then it wouldn't be necessary for them to approve every step.

The size of the project would also be a big part in the client's involvement.

As for having an engineer in house, as soon as there are more people than just me filling all the positions, yes, someone will have to sign off on everything to ensure that all the content is per the client's vision.

It's just me performing all the roles at the moment. The structure as you mentioned is an important point. I'll think more on the subject.
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