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Technology Computing, programming, science, electronics, telecommunications, etc. |
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#1 |
Vice-President of Resentment
Join Date: Sep 2003
Posts: 196
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Looking for other RPG and MMORPG addicts
Just figured that I would post wondering if any of you other people are into RPG and MMORPG's. I'm an EQPC nut. I love final fantasy. I will be getting final fantasy XI on the PC. Love Diablo. I was just trying to find out if there were other addicts out there. (Since I'm at work and can't play
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Mistress of all that is claim related. |
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#2 |
Elite Elitist
Join Date: Jun 2001
Location: Reno, NV
Posts: 322
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I'm an RPG addict, but not an MMORPG addict. Wizardry 8 and Neverwinter Nights are the recent RPGs I am playing. I am currently trying to get NWN up and running on Linux.
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Every oak tree started out as a couple of nuts who stood their ground. - Anonymous http://informationthreshold.blogspot.com, http://spiritualthreshold.blogspot.com |
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#3 |
off target
Join Date: Apr 2003
Location: Indy
Posts: 93
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Ex EQ player here. Left shortly after PoP came out. Was an enchanter on Karana (62, 80 or so AA). Was/is really well geared up for not being in a heavy raid guild. Kinda miss some aspects of it, like the people, hitting the new zones, etc. Don't miss the 5-7 hour raids.
Going to see what WoW looks like and might pick that up. |
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#4 |
I think this line's mostly filler.
Join Date: Jan 2003
Location: DC
Posts: 13,575
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I don't allow myself to get involved in those. Too many bad stories, combined with my habit of staying up till 4am playing single player games.
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_________________ |...............| We live in the nick of times. | Len 17, Wid 3 | |_______________| [pics] |
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#5 |
Syndrome of a Down
Join Date: Jun 2001
Location: West Chester
Posts: 1,367
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I avoid MMORPGs like the plague. Too many flashbacks of watching MUDders in college...
I'll play a good console RPG now and then (Star Ocean 2's still at the top of my list), and played the heck out of Morrowind on my PC until I got tired of the crashes. |
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#6 | |
I think this line's mostly filler.
Join Date: Jan 2003
Location: DC
Posts: 13,575
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WUSS!!!
Quote:
Wait - maybe that's not something to brag about.
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_________________ |...............| We live in the nick of times. | Len 17, Wid 3 | |_______________| [pics] |
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#7 | |
Vice-President of Resentment
Join Date: Sep 2003
Posts: 196
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Quote:
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Mistress of all that is claim related. |
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#8 |
whig
Join Date: Apr 2001
Posts: 5,075
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Ex Diablo 2 Nut, had a level 88 Amazon with the buriza from hell and armour to match....Not to mention my paladin, pity they kept nerfing them.
Played through Neverwinter Nights. Huge Fallout fan. Daggerfall got far too painful.
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Good friends, good books and a sleepy conscience: this is the ideal life. - Twain |
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#9 | |
Syndrome of a Down
Join Date: Jun 2001
Location: West Chester
Posts: 1,367
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Re: WUSS!!!
Quote:
But the expansion packs didn't help. The first major quest in Tribunal (finding the Dark Brotherhood hideout) had a crash bug, where killing the boss would lock you into a text-box loop. I eventually found a workaround for that, but it was irritating. It seemed as if the more advanced a character became, the more frequent the crashes were. This didn't bode well for Tribunal or (especially) Bloodmoon, because both were made for advanced characters with lots of toys to play with. I got into the first quest in Bloodmoon, talked to the captain of the guards, opened a door and BAM! Crash to desktop. I restarted, got two doors further on my next attempt, and BAM! Crash to desktop. After four or five halting attempts at navigating the building, I said "screw it" and cranked up my PS2. Morrowind was very cool in that you could learn just about anything if you put your mind (or money) to it... but that was also one of its flaws. The pay-for-training option was probably the killer, in that it allowed you to skip hours and hours of practice by paying piddling sums of money (since money was extremely easy to gather); in a very short time, you could have a demigod with massive skills and abilities that could do anything and kill anything. The Enchant system was also severely broken when it came to damage (dealing and healing alike). For small stuff (boots of leaping, rings of levitation, summoning items, invisibility, etc.), it was very useful, but it was far too easy to create items that were devastatingly powerful (via paying the Enchanters to do it for you, yet another money problem). Despite all that, the game was STILL fun, and I restarted a few times to enjoy those first engrossing hours all over again... until the crashes set in. (That, and there's only so many times you can finish the same Thief quests before monotony sets in.) |
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#10 |
I think this line's mostly filler.
Join Date: Jan 2003
Location: DC
Posts: 13,575
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I retract 'WUSS'
Ah. You gave up on replayability. That's more like it.
I had a character who a bug really worked for. Somehow, a bug popped my base Longsword ability over the maximum (I think it was the "Summon Daedric Longsword" spell bug). Apparently, the ability advancement system only checks whether you are equal to the maximum, not greater than or equal to. So once the ibility is over the max, it will continue to rise with use, forever. And it was one of my primary skills. That was pretty fun. Also, it wasn't really that easy to make tons of money - it was easy to get tons of valuable stuff, but it was incredibly tedious to get tons of money.
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_________________ |...............| We live in the nick of times. | Len 17, Wid 3 | |_______________| [pics] |
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#11 | |
Syndrome of a Down
Join Date: Jun 2001
Location: West Chester
Posts: 1,367
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Re: I retract 'WUSS'
Quote:
1) Gather goodies. 2) Recall to Creeper's location. 3) Sell one 5K+ item. 4) Rest for 24 hours. 5) Repeat until goodies are sold. If you cared about getting full value for your items, yeah, it could get ridiculous at times. (One Ordinator's haul was worth 30K+, with two items that exceeded Creeper's 5K cap and thus required some creative bartering.) Lots of people hacked Creeper to have a 100K max, but I didn't bother doing that. Really, there was no major reason not to -- little (if anything) in the game was time-critical, so cutting out 19 redundant selling days would've been harmless. Come to think of it... what would've been NEAT would be if Creeper's and other sellers' cash DIDN'T spontaneously recharge daily, or at least not all at once. You could sell lots of items to lots of buyers, leave them with shiny items and no money, and cripple the local cash-based economy. ![]() My favorite shopkeeper trick was nasty as hell -- enchant a piece of armor with Damage Health 1 Point, On Self, Constant Effect. Sell it to Shopkeeper X. Since it's better make than what he had on already, he puts on the armor; wait for a minute or two, watch him drop over dead, and loot the place with no legal repercussions. I inadvertently ended up doing that with the Mudcrab merchant; I'd sold him a boatload of Daedric weapons, but when a Daedroth appeared on his island and blasted poison at me, the Mudcrab got too close to the crossfire and died. Hey, free weapon cache! |
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#12 | |
I think this line's mostly filler.
Join Date: Jan 2003
Location: DC
Posts: 13,575
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Quote:
By the time I won, Creeper was standing in a massive pile of treasure I was too lazy to sell. It's not like I was hurting for cash, but it always bugged me slightly... Fallout (and Fallout 2) had a smilar setup, but it wasn't nearly as annoying, for some reason.
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_________________ |...............| We live in the nick of times. | Len 17, Wid 3 | |_______________| [pics] |
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#13 |
Syndrome of a Down
Join Date: Jun 2001
Location: West Chester
Posts: 1,367
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I found the latest patch to Morrowind a couple of days ago (bringing it to 1.6 something).
I figured I'd give it one more try. I installed the patch, went back to Fort Frostmoth, wandered through the buildings... and crashed to desktop in the first ten minutes, the second time I tried entering the Armory in one game session. So much for THAT. |
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#14 |
Superhero
Join Date: Sep 2003
Location: New England
Posts: 104
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Morrowind is definitely a great game. I actually play the Xbox version which is much more stable than the PC version (you just have to put up with loading screens all the time). Related question: Did anyone ever complete all of the Morong Tong Missions? They seemed to get really friggin difficult towards the end, especially going after Larrius Vario and that head Telvanni councilor (I forget her name). Just curious.
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#15 |
Junior Master Dwellar
Join Date: Mar 2003
Location: Kingdom of Atlantia
Posts: 2,979
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I play Dark Age of Camelot.
My husband used to play EQ but he's a convert to the cause. My servers (for those of you who play): Bedevere/Albion (Keeper of the Watch is my guild there...so I'm there most often as one toon or another) Nimue/Hibernia Kay/Midgard PM me if you play on those servers and want to get ahold of me in game. I'm also an EX-MUDder, a little place called Elusive Dreams. I played religiously, every day for 2.5 years. Started to build, too. Don't go there. Deadly.
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Impotentes defendere libertatem non possunt. "Repetition does not transform a lie into a truth." ~Franklin D. Roosevelt Last edited by OnyxCougar; 10-14-2003 at 01:59 PM. |
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