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Old 11-11-2003, 07:24 AM   #481
vsp
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Told ya.

Nori and Taka (in Joy Joy) are pretty good punching bags for a while, in order to build up a decent card library. Standard opponents give you three cards when you beat them; bosses give you five, but you can't fight a boss until you've beaten all the standards in his/her area, so don't worry about stumbling into a fight that's too tough just yet. (You might stay away from the Resident Evil area for a bit, though.)

The bosses each have a particular strategy. One is in love with AC cards and cards whose powers replenenish his/her own deck, so as to try to run you out of cards and win that way. (Hint: I've been playing for a couple of years and NEVER run out of cards.) One loves extensive use of team-ups, often centered around the Heidern family (Heidern, Leona, Ralf and Clark). One has a lot of brute-force cards. One has a fairly balanced deck with one major "gotcha" card that can be a rude surprise. One takes an anti-AC approach, using cards that strip your hand down to minimal size so that his/her heavy hitters have a clearer path.

Of course, I won't go into which boss is which...

In the meantime, two quick hints:
* There are two noncombat ways of accumulating cards. One is a crane machine (location varying depending on which version you have) that can give you one freebie at a time; usually schlock, but I got a Guile from one once. The other is the trading machine that's in two locations; put in ten D's or five C's, and you get a random card in return. Again, often schlock, but the prizes are often much better, and two are unique to the machines and can't be obtained by other means.

* If you have specific cards in mind -- which you don't yet, as you're busy learning what the cards can do and who's who -- there are traders who'll offer four cards at a time, and who'll trade three of yours for your choice of one of theirs. It's rarity-for-rarity, so you need three C's or rarer to get a C or three B's or rarer to get a B, but it's a great way to get the specific cards you need.

Oh yeah -- and Donovan rules the freakin' earth early on. You'll see why if you get one.
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Old 11-11-2003, 07:36 AM   #482
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Yeah man, like I said, I'll try anything. Just 'cause I haven't played it doesn't mean I won't like it. This was definitely one of the ones where I was more hesitant, because I never really saw the appeal of Magic or any of its ilk. But man! This is awesome.

If I haven't yet made it clear, <b>the Neo Geo Pocket Color rules</b>. IGN gave both Sonic Pocket Adventure and SNK vs Capcom: MotM freaking <b>10</b>. 10! It might not have as many games as GameBoy, but it sure has some really goddamn good ones. And the unit is $30! THIRTY FREAKING DOLLARS! Panhandlers can make that in a day! Games are about $10 each! ONLY TEN BUCKS! I really like how it fits in my hands, too. If I could change one thing, I would make it a bit wider or put the buttons a bit farther from the screen, 'cause my hands are pretty big and I've noticed that my thumb sticks out over the screen sometimes.

Oh yeah, and it should come with a carrying case. But other than that... jeez. I really like it.

(On a side note, in the next month or two, I think I am going to buy a GP32. I will keep you posted.)

Email me a price whenever you've got the chance; I'm sure I'll find it agreeable, and we can go from there.

But yeah. Thanks for the heads up on the NGPC and a few good games. I think I'm going to get some pretty serious mileage out of this.
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Old 11-11-2003, 04:39 PM   #483
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vsp, I must say, I am extremely disappointed with you right now. I will never forgive you for not forcing me to get this shit last year. Jesus Christ this is good stuff.
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Old 11-12-2003, 03:18 AM   #484
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AAAAGHASDFHHH!!!! LOOK AT WHAT FUCKING TIME IT IS! Between this and Super Mario Bros. 3 (Super Mario Advance 4 on my GameBoy Advance), I have been up all goddamn night. Arranging my freaking deck to add Morrigan (whom I acquired earlier today) and a few others, trying to discard the least useful... Jesus. This is addictive as hell.
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Old 11-12-2003, 07:51 AM   #485
vsp
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Morrigan is one of the best cards in the game, so gold star for you. There are no other "vampiric" cards that give an opponent's health to you, and in conjunction with clear-away-blocker cards (Peacemaker, Puppet, Reparation, Double KO, and big guns like Akuma and Yamazaki), it's often not too hard to get that clear shot with her.

If you can get ahold of a Rose or two, do it. Her power (draw four cards, discard three when Rose is played) is just plain awesome for getting better cards at critical times. (Best Shot is sort of a low-budget version without the B rarity.)
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Old 11-12-2003, 07:57 AM   #486
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She ain't too bad to look at either, so...

Obviously my deck sucks right now, but I have found a good combination to be Zangief and R. Mika, the retarded wrestler from Alpha 3. Zangief does decent damage (at least right now in the game), and with R. Mika's backup + a Unite 2 attack, I find myself with a perfect record against these schmucks. Mwahaha! (I have 3 Zangiefs and 2 R. Mikas, so I almost always have one ready to go.)

Man, I cannot believe how much I freaking like this game.
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Old 11-12-2003, 09:16 AM   #487
vsp
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It's a good start, and you've got to play the cards you're dealt... but R.Mika is such a dead-end card (400/0) that there are better team-ups out there.

Juli and Juni are common team-ups, but they're moderately useless by themselves, and when you add them up you still only have 600 BP. Adding Cammy(a) to the mix gives you one more option, and all three will be useful when you get an M.Bison (which you really really really want but won't get for a while).

The Ken family is superior to Zangief, if you can get a couple of the relevant cards. Ken has Zangief's stats, a useful power, and two common backups (Ryu(a) and Sean) instead of one. The key to the Ken family is actually Sakura; not only is she invaluable early for her double-power-when-you're-at-1000-HP-or-less entry power, but she backs up damn near everybody.

It goes like:

Ken <- Ryu(a), Sean
Ryu(a) <- Ken, Sakura
Sean <- Shingo, Sakura
Sakura <- Shingo, Hinata
Shingo <- Sakura
Karin <- Sakura
Hinata <- Sakura

giving you a load of backup options if you can get the cards to do it, all of which are C rarity or less so they'll turn up reasonably often.

Not that there's anything wrong with Zangief, of course, and if you like the Zangief -> R.Mika combo, get an Alex or two (600/0) that R.Mika can also back up.

Oro is an underrated favorite of mine; he starts at 300/3, but every time the opponent draws a card, he gets 100 BP. Leave him in there for a while and block with your other guys, and watch him turn into a monster after a few turns...
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Old 11-12-2003, 09:39 AM   #488
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Sakura has actually been my main killer. I have 1 Ken, 2 Ryu(A), 2 Sakura, 3 Sean. They are all in my deck currently. And yes, Sakura is teh bomb. When I get lucky enough to draw her, I'm happy. Always.

Zangief has just been getting a lot of play because it seems like I always have him in my hand right off the bat, and R. Mika seems to always get drawn soon thereafter.

I have 3 Juni's and 2 Juli's (or the other way around), and I have been using them frequently, but I don't have Cammy yet.
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Old 11-12-2003, 10:19 AM   #489
vsp
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You're going to end up keeping Zangief for quite a while, but ditching R.Mika before long. The 300 backup boost is nice, but it's not worth the times when you'll face a tough situation and have nothing but R.Mikas and her rough equivalents in your hand. Z makes a nice grunt even without his backup.

Cammy(a) is no great loss. Plain Cammy is 300/4, which is useful early on when you need SPs, but it doesn't take long for me to find 300/5s or 400/4s (or better) to replace her. Likewise for Juni and Juli; hell, a single 600/2 card replaces both until you find a Bison.

About the only 300-point card I keep for long is Duck King, and that's because he's a 600/3 in disguise (he can either keep the 300 points himself, or give them to another card in play.)
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Old 11-12-2003, 10:24 AM   #490
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Yeah, I have him.
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Old 11-12-2003, 10:25 AM   #491
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Wait. I thought I did. But apparently I don't. I swear I have a card that does the same thing though, and the name sounded familiar.
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Old 11-12-2003, 10:35 AM   #492
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I have his bastard cousin that does an extra 100 BP. The reason the name is familiar is 'cause I always check out the info on the cards, and he's got backup from DK.

By the way, vsp, I found a game for N64 that you'd probably like. Conker's Bad Fur Day. Review available at http://ign64.ign.com/scores_9.html (it's right near the top). I'd link right to the review but IGN's blocked from work and I can't get to it. Anyway, read that review and tell me that doesn't sound like something you'd like.

(I just got my copy, so that's what made me think of it.)
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Old 11-12-2003, 11:00 AM   #493
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(Incidentally, I have a spare N64 + all hookups + controller + rumble pak for you to borrow/barter if you decide that you do indeed want to play this game.)
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Old 11-12-2003, 11:25 AM   #494
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I do indeed love Conker's Bad Fur Day.

Have you gotten to the "pissing off the bull" level? What about bouncing on the flower's hooters? And the big pile of crap ... i LOVED the big pile of crap!!

I really have to play more N64. I've been neglecting it lately.
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Old 11-12-2003, 11:32 AM   #495
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Heh, no. I <b>just</b> got my copy, and I'm still at work (see same post). I'll start it in the next few days, when I can pull myself away from Cardfighter's Clash.
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