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Old 08-02-2019, 09:18 PM   #1
Undertoad
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VoIP is improved by prioritization and on private networks it often is. At the moment VoIP takes up 1/1000th of a UHD video stream so its issues are old news.

Gaming is a full HD video stream (in the case of the app I'm talking about) and more latency sensitive than VoIP. If VoIP encounters network jitter it sounds bad for a moment. If gamers encounter network jitter they die.
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Old 08-04-2019, 09:54 AM   #2
tw
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Quote:
Originally Posted by Undertoad View Post
VoIP is improved by prioritization ...
That is only necessary when bandwidth is restricted - because someone was not investing in the infrastructure.

Latency is even a problem on highways when roads are not built or expanded.

Bandwidth is the solution. Priority is to mask and charge more because bandwidth was not increased.
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