![]() |
|
The Internet Web sites, web development, email, chat, bandwidth, the net and society |
![]() |
|
Thread Tools | Display Modes |
|
![]() |
#1 |
Radical Centrist
Join Date: Jan 2001
Location: Cottage of Prussia
Posts: 31,423
|
VoIP is improved by prioritization and on private networks it often is. At the moment VoIP takes up 1/1000th of a UHD video stream so its issues are old news.
Gaming is a full HD video stream (in the case of the app I'm talking about) and more latency sensitive than VoIP. If VoIP encounters network jitter it sounds bad for a moment. If gamers encounter network jitter they die. |
![]() |
![]() |
![]() |
#2 |
Read? I only know how to write.
Join Date: Jan 2001
Posts: 11,933
|
That is only necessary when bandwidth is restricted - because someone was not investing in the infrastructure.
Latency is even a problem on highways when roads are not built or expanded. Bandwidth is the solution. Priority is to mask and charge more because bandwidth was not increased. |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|