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Arts & Entertainment Give meaning to your life or distract you from it for a while |
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#16 |
Touring the facilities
Join Date: Nov 2002
Location: The plains of Colorado
Posts: 3,476
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Kingdom of Loathing was great. You ought to check out glitch. It's free. Kind of reminds me of KoL.
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#17 |
Goon Squad Leader
Join Date: Nov 2004
Location: Seattle
Posts: 27,063
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now that looks like fun!
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Be Just and Fear Not. |
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#18 |
Touring the facilities
Join Date: Nov 2002
Location: The plains of Colorado
Posts: 3,476
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Its great fun!
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#19 | |||
We have to go back, Kate!
Join Date: Apr 2004
Location: Yorkshire
Posts: 25,964
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For those of you who enjoy Skyrim: here's a review of Mortal Online (the game I play) which compares it to Skyrim.
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Quote:
http://sandboxer.org/?p=264
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#20 |
Master Locutor
Join Date: Jan 2009
Location: Iowa
Posts: 155
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I was going to try Mortal Online but then I took a lightsaber to the knee. Now i play Star Wars: TOR.
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#21 | ||
I think this line's mostly filler.
Join Date: Jan 2003
Location: DC
Posts: 13,575
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Quote:
I like Skyrim a lot, but sometimes I feel that if I describe all the cool things that in my view make the game world incredibly detailed and impressive end up sounding tedious and mundane (mining, cooking, potions, crafting, etc.). If you like that stuff, (as I do) you can do it all. But you don't have to. You can play this game any way you want. It's amazing. Quote:
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_________________ |...............| We live in the nick of times. | Len 17, Wid 3 | |_______________| [pics] |
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#22 | |
Touring the facilities
Join Date: Nov 2002
Location: The plains of Colorado
Posts: 3,476
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I really do miss that game though...before all SOE's stupid changes. Happy Monkey, perhaps skyrim has the elements I liked so much about SWG? Crafting, cooking, mining....what is the player economy like? Do crafted items decay at all? |
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#23 |
I think this line's mostly filler.
Join Date: Jan 2003
Location: DC
Posts: 13,575
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It's a single player game. The economy is you sell what you make (or find) to the shopkeepers, and you buy what you need from them. Unlike previous Elder Scrolls games, items do not decay.
It's a single player game, with the scope of a massively multiplayer game.
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_________________ |...............| We live in the nick of times. | Len 17, Wid 3 | |_______________| [pics] |
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#24 |
Touring the facilities
Join Date: Nov 2002
Location: The plains of Colorado
Posts: 3,476
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Ah, I had not realized it was single player, so I assumed it had a player based economy. Anyway, sounds like fun.
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#25 | |
Master Locutor
Join Date: Jan 2009
Location: Iowa
Posts: 155
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personally, i mostly do flashpoints with guildies and space missions. both really fun. i would recommend you keep up to date on your class missions, that's where you'll get new companions, titles, legacy surname, your spaceship... likely the game is not fun to some extent because you're playing alone. make friends, find a guild. the game is more mmo than rpg; its no fun if you play it like its final fantasy. |
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#26 |
Master Locutor
Join Date: Jan 2009
Location: Iowa
Posts: 155
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i forgot to mention you can send your companions out on missions or have them craft for you. helps you keep busy while you're waiting for your group to get ready, or a pvp queue, or just travelling.
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#27 | |
Touring the facilities
Join Date: Nov 2002
Location: The plains of Colorado
Posts: 3,476
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Quote:
No they didn't really have binding in SWG...does that mean it is unusable by anyone other than me? In Galaxies, they had decay, which was one of the things that kept the user based economy working right. Crafting was very complex and vital to the game, so there were people who focused just on that and enjoyed it. And there were people who did a lot of battle stuff, too. I liked a little of both. We also had our own houses and furniture and such. Not everyone enjoys playing house, but I thought it added a lot to the experience...sort of engaging, in a way. I realize TOR is a completely different kind of game, so I am not complaining, just contrasting/comparing. I haven't even figured out how to get better weapons/armor, yet. And I haven't figured out what a flashpoint is, yet...I keep hearing the term, but not sure what it means. Also, class missions...are those like the ones I have been going through...I am a smuggler and have been doing this continuing mission with this companion where I am trying to hunt down the guy who stole my ship. I am stuck, right now because on the particular part of the mission I am on now, I keep getting killed by npcs. I can't seem to beat them. Is there any way to get more fighting skills than the basic ones I began with? Is there a trainer for my class? Are there waypoints and if so, how do I use them? Sorry for all the questions. Maybe I need to do more forum reading. Unfortunately, the TOR forums are not searchable. |
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#28 |
Master Locutor
Join Date: Jan 2009
Location: Iowa
Posts: 155
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the answer to most of your questions is yes.
yes you won't be much help to a guild, and yes you should find one (don't look for a good one, there are a lot of guilds that focus on leveling, that is they're more interested in hanging out and grouping together than anything else). if you didn't start out playing with friends, you need to make some; when you get to missions that are noticeably harder than what you're ready for, ask if anyone is looking for a group for that mission. something like "/1 anyone doing finding nemo?" (where "finding nemo" would be the name of the mission). conversely, if you see someone in chat say "lfm finding nemo" send them a whisper and see if they could use you. they'll let you know if they don't need your class or role. don't be shy in groups once you're in one; ask questions, mention you are looking for a guild, add people to your friends list. the only thing NOT to do while in a group is to pull accidentally. yes reroll if you want. its by no means required, but playing with people you know is what makes the game fun. starting from scratch in an mmo with mechanics that are new to you and no support is really not fun. it sucks. if you decide to reroll, play empire on The Fatman. i'll get you a ginvite and we're constantly hanging out in mumble. makes asking questions really easy. yes. binding means that, for most items, once you equip them only you can use them. i think your companions can use your bound stuff too. its similar to decay in that every time a new char gets rolled it needs new gear, so there's always a market for crafting yes you can do a lot of crafting, but it can be expensive and you don't level from it no you don't get a house like second life or swg. the closest you'll get is your ship you can buy better weapons/armor from vendors or the auction-house, but at low levels it would be better to just do quests/flashpoints and equip any rewards that are upgrades if the class missions you're doing are getting too hard, lvl up a bit. its like playing the main plotline in a console rpg game too much; you have to do some of the side quests to lvl up. or you can just grind. Its also possible the missions you have are "heroic" missions; meaning they take more than one person. yes there are more fighting skills. there is a camp with trainers for each class on each planet. look for "class trainer" on the filter on your map. there are waypoints you can quick travel to once every half hour. you have to unlock them when you first find them. generally one in each camp/town/quest-hub/village. there is also a taxi system. thirdly, death is not too painful in this game, you can kill yourself and res back in town if you need to get back fast. resources: questions like, "what kind of gifts does my companion like" or "where is the guy i need to talk to for this mission" or "what weapon does the most damage at my level" can be answered by TORhead.com i'll pm you our guild's mumble info; we're pretty friendly. glossary:
sorry this post got so huge Last edited by sullage; 01-03-2012 at 02:17 AM. |
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#29 |
Touring the facilities
Join Date: Nov 2002
Location: The plains of Colorado
Posts: 3,476
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No worries about the post being huge...it is very helpful for me. I appreciate you taking the time to post it all.
I think I will reroll. By good guild I meant one where people are friendly and willing to put up with my ignorance for the moment. I will get it, eventually and would probably really enjoy it. Also, I can't commit to being on at certain times for things like scheduled raids and guild meetings. But, once I am more experienced I am always happy to help others when I am online and I don't believe in cheating or exploiting. I am not big on pvp, but I like pve in groups. My views on pvp could change, though as I learn more about this game and depending on the group. All of the information you gave me was vastly helpful! I will give it another shot and see if I can have more fun with this. It doesn't have to be about crafting for me. I will probably do some of it eventually, but right now, just leveling and learning will be more important. Having a house is not that big a deal. It doesn't seem like that is something that would really fit into this style of game, anyway. I am anxious to get a ship, though. Now I will go figure out how mumble works. Do I need to get a headset or something with a microphone? |
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#30 |
Master Locutor
Join Date: Jan 2009
Location: Iowa
Posts: 155
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if you want to speak in mumble you'll need a mic of some sort, if you just want to listen you'll just need speakers. you can also chat in text if you have neither.
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