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Old 10-22-2012, 10:20 AM   #11
DanaC
We have to go back, Kate!
 
Join Date: Apr 2004
Location: Yorkshire
Posts: 25,964
I'm listening to the audiobook of Mogworld, by Yahtzee Croshaw, at the moment. It is making me laugh out loud.

It's set in a standard fantasy type MMO game, like World of Warcraft. Told from the perspective of Jim, formerly a trainee mage, now an undead minion. He's an inhabitant of the world, unaware of the existence of players.

As a young mage he dies in battle, and is buried, Some 60 years later, his spirit is rudely yanked from the eternal light and bliss that surrounded it and back into his dessicated corpse.

In the decades since his death the world has changed utterly. People no longer die. Those who died before the change, if brought back can no longer return to death. They sort of die, then are shunted back into their corpses (now most likely even more battered than they were before) to continue. Everyone else, the ordinary living inhabitants of the world, die and are helped back to the world and fresh new bodies by priests.

All Jim wants is to die properly. In order to this, he has to figure out what the fuck is going on....what the fuck are those angel type creatures who go around deleting things and forcing errant souls back into bodies, why an entire coastal town appears to have gone quite mad, with people speaking random jumbled up...scripts whilst attempting to walk through walls and suchlike, but most all, why everybody stopped dying, and how to get things back to normal?

The standard trope of a dark forboding castle keep, filled to the rafters with undead ghouls and zombies all intent on preventing you, the adventurer, from getting to the really interesting treasure chests, takes on a very diferent hue when one of those zombies is telling the story.
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